急 翻译的东西 !高分!(3)

策划文档只是把开发者想象中的游戏用文字表现出来,要制作出游戏,还必须利用一些图象软件制作一些图片,这些图片是游戏视觉效果的组成要素。包括上面提到的角色,场景,道具,特效等等。
受手机屏幕大小的限制,手机游戏里面的图片基本上都是像素化的图形。象素是数码图象用来表述图片大小的一个可量化的数值,与之相关的另一个名词是“分辨率”。像素化的图片很小,组成它们的元素都是一块块的小正方形。放大图片,可以看到这些象马赛克一样的方形。
象素化图片一般是使用电脑软件制作的。像素画的软件一般可分为两种类型,一种是用来制作Icon (图标) 的专用软件,比如Microangelo、Iconcool、Articons等等;另一种则是用来编辑位图的图形软件,比如:Photoshop、Fireworks、甚至Windons自带的画板工具。手机游戏中的图片资源制作利用Photoshop就行。开发者需要控制开发者所绘制的图片大小,尽量的小,这样做是为了使游戏过程变得顺畅。正如组成汉字有基本的点、横、竖、撇、捺等笔划一样,在像素画中也有规范的笔划,称之为基本线条。每种特定线条都是根据像素特有的属性排列而成,并且广泛运用于各类像素画的绘制中。很多人画像素画时总感觉边缘粗糙,主要就是由于线条使用不当造成的。绘制出来的像素图片要画面细腻、结构清晰。需要避免“并排”、“重叠”问题。当然在创作过程中,开发者还是需要借助一些参考图片或者由一些原画设定的角色,道具等提供一种事物的参考和形象化,接着才可以进行象素化的绘制。如果是象山脉,树木,房屋等一样不会运动的物体。开发者只需要为它们制作一张图片就可以。而有些则需要运动起来,所以开发者必须为它们制作多张图片,连续播放,使它们看起来象在运动一样。手机游戏的图片一般储存的是PNG或者GIF格式。制作图片需要注意的是控制图片大小,一般最好在十几或者几十个字节以内。
回答者如果能力有限 ,可以只翻译其中一部分内容,或几段也可以!@
分一样给你!!
很急!!谢谢拉!
唉!有人能帮帮我么?
........................

Planing document is the witten expression of the developer's imagination of the game program.If you want to desigh a game program, It's necessary to produce some images with image processing softwares. The images are the elementary factors of cellphone's visual effects,including roles,scenes,properties and special effects.Because of the limit of cellphone screen size,the images in cellphone games are generally pixel graphics.Pixel is a limit to express the size of digital images,and has close relation with another term--Resolution.The pixel images are low in disc storage space,the elements of which are small squares. If magnified,the squares are like mask you can see sometimes on Video.Pixel images are usually generated by softwares.These softwares can be divided into two kinds.One is for icon,such as Microangelo、Iconcool、Articons and so on.The other kind is for bitmap images,such as Photoshop,Fireworks,or even mspaint born with Windows Operation System.You can make them yourself with Photoshop.The developer should control the sizes of the images he is processing,and make is small as much sa one can,so and to make the game run smoothly.Just like that Chinese characters have their basic strokes--Point,Horizontal Line,Top-Down Vertical Line,Left-Downward slope line,and Short Pausing Stroke,pixel images also have their standard strokes,,which we call basic lines.Every specific line are based on

the property of the pixels,and widely used in the drawing of all kinds of graphics.Many

people feel that the edges of their graphics are too rough when they are drawing.That's

beacuase the lines they use are improper.You must aviod lines "side by side" or

"overlapped" if you want your images to be detailed and clear in structure.In the process of design,the developer should refer to the orinal images or the roles and properties of the the source paintings.You need only draw a picture if the objects are mountains,trees,houses,and other statinery things.Some images seems to be moving,so the developer should generate many pictures,and play them continuously one after another,which will make the images seemingly moving.The images in cellphone games are usually saved into PNG(protable network grapgics) or GIF(graphic interchange format) foramt.You should pay attention to the size of the images,and they are usually several tens of bytes.
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第1个回答  2007-08-20
50分太少,而且太专业,根据我的判断,是不会有人帮你翻译的!
第2个回答  2007-08-20
The planning document only imagine developers of the game to writing performance, and to produce the game, it is also necessary to use some image software to produce some pictures, the photos are the games visual effects elements. Including the above-mentioned role, settings, and props, special effects and so on.
By phone screen size limitations, cell phone games inside pictures are basically the pixel graphics. Megapixel digital photo images to describe the size of a quantifiable value associated with another term "resolution." The pixel pictures small component of the elements of a small square block. Large photographs, as we can see these same square mosaics.
Pixel images in general is to use computer software production. Pixel art software can be divided into two types, one is used to produce Icon (icon) proprietary software, such as Microangelo, Iconcool, Articons etc.; Another is used for editing bitmap graphics software, such as : Photoshop, Fireworks, even Windons own slate tools. Mobile games of photographs produced using Photoshop resources on the line. Developers need to control development by drawing the picture size, as a small, it is to enable the game becomes smooth. As a basic component of the Chinese characters, horizontal, the vertical, write-offs, such as the brush strokes, the pixel painting a normative strokes, as the basic lines. Each specific lines are based on pixel-specific set of attributes, and the wide application of the various pixel painting drawing. Many people brush painting pixel always feel rough edge, mainly because of lines caused by improper use. Mapping out the pixel images to pictures and detailed, clear structure. The need to avoid "side by side" and "overlapping" issues. Of course, in the creative process, the developers still need to draw some pictures or some of the original paintings from the role of set, props and other things to provide a reference and figurative, and then only for the pixel mapping. If it is like mountains, trees, housing, no movement of objects. Developers need only to produce a picture on the can. Whereas some need exercise, so the developers have to produce more pictures in a row player, so they look like in the case of the campaign. Mobile phone games in general picture is stored in PNG or GIF format. Photo production is the need to control the size of images, the best general in a dozen or dozens of bytes within.
第3个回答  2007-08-20
我报的也是计算机专业...但没开学..我还是什麽专业术语都不会....像"幷排"
还有"点、横、竖、撇、捺"这些我真的不会..没译出来,不过意思差不多..

Planning Documents merely use words to present programmer's imaginary game. To program a game, image programs are needed to make some pictures which are essential to the game's visual effects, including what is mentioned above, like roles, scenes, tools, effects, etc.
Restricted by the size of the phone screen, most of the pictures of phone games are pixelated. "Pixel" is a quantifiable value that digital pictures use to describe the size of the picture. A word relevant to it is "resolution". Pixelated pictures are usually small. They all are the combination of lots of small square. Zooming in, you can find lots of these small squares like mosaic.
Pixelated pictures are usually made by softwares which can be classify as two types: One is to make icons, such as Microangelo, Iconcool, Articons, etc.; Another is to edit bitmaps, such as Photoshop, Fireworks and even the Windows built in Drawing. Photoshop is able to make the pictures of phone games. Programer should control the size of the picture, as small as it can, to make the game running smoothly. Just like a basic component of the Chinese characters, there are also some standards of pixelated pictures, which called basic lines. Every special line is based on a unique attribute and widely used in different kinds of pixelated drawing. There are lots of peolpe always think that the edge is quite tough when drawing, that is mainly because of the incorrect using of lines. To make the picture detailed and clear, we need to avoid some problems like "side by side" and "overlapping". Of cause, during the production, programer still need the help of some reference pictures or some original set roles, tools, etc., to provide references and figures. Only then can make the pixel mapping. If they are something don't move like mountains, trees and houses, programer just need one picture for them each. And for the moving things, more pictures are needed, and play them continuously, making them move.The fomats of phone game pictures are usually PNG and GIF. The key to making picture is size control, usually within dozen or dozens of bites.
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