第2个回答 2007-08-20
The planning document only imagine developers of the game to writing performance, and to produce the game, it is also necessary to use some image software to produce some pictures, the photos are the games visual effects elements. Including the above-mentioned role, settings, and props, special effects and so on.
By phone screen size limitations, cell phone games inside pictures are basically the pixel graphics. Megapixel digital photo images to describe the size of a quantifiable value associated with another term "resolution." The pixel pictures small component of the elements of a small square block. Large photographs, as we can see these same square mosaics.
Pixel images in general is to use computer software production. Pixel art software can be divided into two types, one is used to produce Icon (icon) proprietary software, such as Microangelo, Iconcool, Articons etc.; Another is used for editing bitmap graphics software, such as : Photoshop, Fireworks, even Windons own slate tools. Mobile games of photographs produced using Photoshop resources on the line. Developers need to control development by drawing the picture size, as a small, it is to enable the game becomes smooth. As a basic component of the Chinese characters, horizontal, the vertical, write-offs, such as the brush strokes, the pixel painting a normative strokes, as the basic lines. Each specific lines are based on pixel-specific set of attributes, and the wide application of the various pixel painting drawing. Many people brush painting pixel always feel rough edge, mainly because of lines caused by improper use. Mapping out the pixel images to pictures and detailed, clear structure. The need to avoid "side by side" and "overlapping" issues. Of course, in the creative process, the developers still need to draw some pictures or some of the original paintings from the role of set, props and other things to provide a reference and figurative, and then only for the pixel mapping. If it is like mountains, trees, housing, no movement of objects. Developers need only to produce a picture on the can. Whereas some need exercise, so the developers have to produce more pictures in a row player, so they look like in the case of the campaign. Mobile phone games in general picture is stored in PNG or GIF format. Photo production is the need to control the size of images, the best general in a dozen or dozens of bytes within.
第3个回答 2007-08-20
我报的也是计算机专业...但没开学..我还是什麽专业术语都不会....像"幷排"
还有"点、横、竖、撇、捺"这些我真的不会..没译出来,不过意思差不多..
Planning Documents merely use words to present programmer's imaginary game. To program a game, image programs are needed to make some pictures which are essential to the game's visual effects, including what is mentioned above, like roles, scenes, tools, effects, etc.
Restricted by the size of the phone screen, most of the pictures of phone games are pixelated. "Pixel" is a quantifiable value that digital pictures use to describe the size of the picture. A word relevant to it is "resolution". Pixelated pictures are usually small. They all are the combination of lots of small square. Zooming in, you can find lots of these small squares like mosaic.
Pixelated pictures are usually made by softwares which can be classify as two types: One is to make icons, such as Microangelo, Iconcool, Articons, etc.; Another is to edit bitmaps, such as Photoshop, Fireworks and even the Windows built in Drawing. Photoshop is able to make the pictures of phone games. Programer should control the size of the picture, as small as it can, to make the game running smoothly. Just like a basic component of the Chinese characters, there are also some standards of pixelated pictures, which called basic lines. Every special line is based on a unique attribute and widely used in different kinds of pixelated drawing. There are lots of peolpe always think that the edge is quite tough when drawing, that is mainly because of the incorrect using of lines. To make the picture detailed and clear, we need to avoid some problems like "side by side" and "overlapping". Of cause, during the production, programer still need the help of some reference pictures or some original set roles, tools, etc., to provide references and figures. Only then can make the pixel mapping. If they are something don't move like mountains, trees and houses, programer just need one picture for them each. And for the moving things, more pictures are needed, and play them continuously, making them move.The fomats of phone game pictures are usually PNG and GIF. The key to making picture is size control, usually within dozen or dozens of bites.