第2个回答 2010-11-25
#include <windows.h>
#pragma comment(lib, "Winmm.lib") //漏掉库文件
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR szCmdLine,int iCmdShow)
{
char szAppName[]="HelloWin";
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if(!RegisterClass(&wndclass))
{
MessageBox(NULL,"This program requires Windows NT!",szAppName,MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName,
"The Hello Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd,iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)//WndProc w小写了。
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch(message)
{
case WM_CREATE:
PlaySound("hellowin.wav",NULL,SND_FILENAME | SND_ASYNC);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd,&ps);
GetClientRect(hwnd,&rect);
DrawText(hdc,TEXT("Hello,Windows98!"),-1,&rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd,&ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}