地图全开(游戏中按Ctrl+1)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("resurrectable")下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_1, function()
if TheInput:IsKeyDown(KEY_CTRL) then
local map = TheSim:FindFirstEntityWithTag("minimap")
local x,y,z = GetPlayer().Transform:GetWorldPosition()
map.MiniMap:ShowArea(x, y, z, 10000)
end
end)
即可在游戏中按Ctrl + 1使地图全开
瑞士手杖(砍树、凿石、锤墙、挖草、祛暑、取暖、防雨、补脑、瞬移、10倍攻击力、2倍速度、照明)
用记事本打开游戏目录\data\scripts\prefabs\cane.lua文件,
1.在local function onequip(inst, owner)的下一行插入以下内容:
inst.Light:Enable(true)
GetPlayer().components.temperature:SetTemp(20)
GetPlayer():PushEvent("stopfreezing")
GetPlayer():PushEvent("stopoverheating")
GetPlayer().components.moisture:SetMoistureLevel(0)
2.在local function onunequip(inst, owner)的下一行插入以下内容:
inst.Light:Enable(false)
GetPlayer().components.temperature:SetTemp(nil)
3.在anim:PlayAnimation("idle")的下一行插入以下内容:
inst:AddComponent("tool")
inst.components.tool:SetAction(ACTIONS.CHOP, 15)
inst.components.tool:SetAction(ACTIONS.MINE, 15)
inst.components.tool:SetAction(ACTIONS.HAMMER,15)
inst.components.tool:SetAction(ACTIONS.DIG)
inst:AddComponent("waterproofer")
inst.components.waterproofer:SetEffectiveness(TUNING.WATERPROOFNESS_ABSOLUTE)
inst:AddComponent("blinkstaff")
local light = inst.entity:AddLight()
light:SetFalloff(0.4)
light:SetIntensity(.7)
light:SetRadius(2.5)
light:SetColour(180/255, 195/255, 150/255)
light:Enable(true)
4.将inst.components.weapon:SetDamage(TUNING.CANE_DAMAGE)替换为inst.components.weapon:SetDamage(TUNING.CANE_DAMAGE*10)
5.将inst.components.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT替换为以下内容:
inst.components.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT*2
inst.components.equippable.dapperness = TUNING.DAPPERNESS_HUGE
即可让手杖拥有瑞士军刀般的多功能。装备手杖时,在空地上点鼠标右键可瞬移,借此可跳过较窄沟壑,少走冤枉路
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