3dmax中英文快捷键,3dmax中英文快捷键大全是多少?

如题所述

第1个回答  2022-11-03

1.菜单快捷键:

File_NewScene(新场景)Ctrl+N

File_0penFile(打开文件)Ctrl+O

File_SaveFile(保存文件)Ctrl+S

Edit_UndoScene0peration(撤销场景操作)Ctrl+Z

Edit_RedoScene0peration(重做场景操作)Ctrl+Y

Edit_Hold(存放)A1t+Ctrl+H

Edit_Fetch(取回)A1t+Ctrl+F

Edit_Delete0bjects(删除对象)Delete

Edit_Clone(克隆)Ctrl+V

Edit_SelectA1l(全选)Ctrl+A

Edit_SelectNone(不选)Ctrl+D

Edit_SelectInvert(反选)Ctrl+I

Edit_SelectbyName(按名称选取)H

Tool_TransformType―In(变换输入)F12

Tool_A1ign(对齐)Alt+A

Tool_SpacingTool(间隔工具)Shift+I

Tool_NormalAlign(法线对齐)Alt+N

Tool_PlaceHighlight(放置高光)Ctrl+H

Tool_IsolateSelection(孤立选择)Alt+Q

Views-UndoViewChange(撤销视图更改)Shift+Z

Views_RedoViewChange(重做视图更改)Shift+Y

Views_V1ewportBackground(视口背景)Alt+B

Views_UpdateBackgroundImage(更新背景图像)Alt+Shift+Ctrl+B

Views_MatchCameraToView(摄影机与视图匹配)Ctrl+C

Views_RedrawAllViews(重绘所有视图)`

Views_AdaptiveDegradationToggle(自适应降级开关)O

Views_ExpertModeToggle(专家模式开关)Ctrl+X

GraphEditors_ParticleView(粒子视图)6

Rendering_RenderScene(渲染场景)F10

Rendering_Environment(环境)8

Rendering_RendertoTexture(渲染纹理)0(零)

Rendering_MaterialEditor(材质编辑器)M

Customize_Show/HideMainToolbar(显示或隐藏主工具栏)Alt+6

Customize_LockUserInterface(锁定用户界面)Alt+0(零)

MAXScript_MAXScriptListener(MAXScript监听器)Fll

FileMenu(文件菜单)Alt+F

EditMenu(编辑菜单)Alt+E

ToolsMenu(工具菜单)Alt+T

GroupMenu(群组菜单)Alt+G

ViewsMenu(视图菜单)Alt+V

CreateMenu(创建菜单)Alt+C

ModifiersMenu(编辑修改器菜单)Alt+O

CharacterMenu(角色菜单)Alt+H

AnimationMenu(动画菜单)Alt+A

GraphEditorsMenu(图形编辑器菜单)Alt+D

RenderingMenu(渲染菜单)Alt+R

CustomizeMenu(自定义菜单)Alt+U

MAXScriptMenu(MAXScript菜单)Alt+M

HelpMenu(帮助菜单)Alt+H

2.主工具栏和浮动工具栏快捷键:

Undo(撤销)Ctrl+Z

Redo(重做)Ctrl+Y

Select0bject(选定对象)Q

SelectbyName(按名称选择)H

Rectangle(矩形),Circle(圆形),Fence(篱笆),LassoSelectionCycle(套索)选择循环Ctrl+F或Q

SelectandMove(选定并移动)W

SelectandRotate(选定并旋转)E

SelectandScale(选定并按比例变换)R

ScaleCycle(按比例变换循环)R或Ctrl+E

SnapToggle(捕捉开关)S

AngleSnapToggle(角度捕捉开关)A

SnapPercent(捕捉百分比)Shift+Ctrl+P

Align(对齐)Alt+A

NormalAlign(法线对齐)Alt+N

PlaceHighlight(放置高光)Ctrl+H

MaterialEditor(材质编辑器)M

RenderScene(渲染场景)F10

QuickRender(迅速渲染)Shift+Q

RestricttoX(约束到X)F5

RestricttoY(约束到Y)F6

RestricttoZ(约束到Z)F7

RestrictPlaneCycle(约束平面循环)F8

3.关键点和时间控制项快捷键:

SelectionLockToggle(选择集锁定开关)空格

AutoKeyMode(自动关键点模式)N

SetKeyMode(设置关键点模式)‘

SetKeys(设置关键点)K

Play/StopAnimation(播放或停止动画)/

BackupTimeOneUnit(回退一个时间单位),】

ForwardTimeOneUnit(前进一个时间单位).

GotoStartFrame(转到起始帧)Home

GotoEndFrame(转到结束帧)End

4.视口导航控制项快捷键:

ZoomMode(缩放模式)A1t+Z

ZoomExtents(缩放扩展)Alt+Ctrl+Z

ZoomExtentsAll(缩放扩展所有元素)Shift+Ctrl+Z

ZoomExtentsSelectedAll(缩放扩展所有选定元素)Z】

5.视口快捷键:

Front View(正视图)F

Top View(俯视图)T

Bottom View(仰视图)B

Left View(左视图)L

Perspective View(透视图)P

Isometric User View(等轴用户视图)U

Camera View(摄影机视图)C

Light View(灯光视图)Shift+4($)

Disable Viewport(禁用视口)D

Viewport Pop-up Menu(视口弹出菜单)V

DynamicResizing(动态重定大小)拖曳视口边界

TransformG1zmoToggle(变换线框开关)X

TransformGizmoSizeDown(变换线框变小)-

TransformGizmoSizeUp(变换线框变大)=

ShadeSelectedSubobjectFaces(给选定次对象面加阴影)F2

Wireframe/Smooth+HighlightsToggle(线框或平滑+高光开关)F3

ViewEdgedFaces(查看边界面)F4

PolygonCounter(多边形计数器)7

SoundToggle(声音开关)\

ShowSafeframes(显示安全框)Shift+F

DefaultLighting(默认光照)Ctrl+L

See-ThroughDisplay(穿透显示)Alt+X

RedrawAllViews(重绘所有视图)`

OffsetSnap(偏移捕捉)A1t+Ctrl+空格

Show/HideCameras(显示或隐藏摄影机)Shift+C

Show/HideGeometry(显示或隐藏几何体)Shift+G

Show/HideGrids(显示或隐藏栅格)G

Show/HideHelpers(显示或隐藏辅助对象)Shift+H

Show/HideLights(显示或隐藏灯光)Shift+L

Show/HideParticleSystems(显示或隐藏粒子系统)Shift+P

Show/HideShapes(显示或隐藏形状)Shift+S

Show/HideSpaceWarps(显示或隐藏空间扭曲)Shift+

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